The VR training program received overwhelmingly positive feedback from both RSAs and Samsung stakeholders. We developed and launched 12 VR learning modules, updating content yearly to reflect new product information. Gamified assessments were introduced through the Sales Hero game, which combined Beat Saber-style game mechanics with knowledge-check questions, allowing RSAs to compete on national leaderboards and earn rewards. This initiative increased engagement and knowledge retention while reinforcing key sales messaging. This program grew from a successful 3-retailer and 6-trainer pilot, to a nationwide program covering hundreds of store locations across Best Buy and other channel retail partners via 50+ Samsung Market Sales Managers.
Beyond training RSAs, we expanded the program to include consumer-facing VR experiences, enabling shoppers to explore Samsung TV and audio product features in an interactive virtual environment. This project demonstrated the impact of immersive learning on sales effectiveness, setting a new standard for VR-based retail education.